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“My designers were super stoked to work on the main-on-end title sequence for the Warcraft film. We pitched a lot of cool concepts and ended on the idea of the magic. Kyle Brosius, my art director, started developing particle simulations using After Effects, Cinema 4D and Krakatoa. Although it was a challenge to make the particles capture your attention for the length of the sequence, it was amazing once my stereoscopic specialist, Stevan del George, made the particles come off the screen. I was like, ‘Wow, that looks so real!’”

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